Unser Angebot
Trainings- und Simulatoren
Wir entwerfen, produzieren und unterstützen hochmoderne, massgeschneiderte Trainings- und Simulationslösungen – insbesondere für Handfeuerwaffen, leichte Unterstützungswaffen, Panzerabwehrwaffen, geschützte Fahrzeuge, ferngesteuerte Waffenstationen sowie stationäre und mobile Luftverteidigungssysteme. Unsere Lösungen gestalten die Zukunft der militärischen Ausbildung aktiv mit. Alle Trainingslösungen basieren auf den patentierten Technologien für LED-Darstellung und der Systemsoftware GUARDTM. Diese ermöglichen höchste Flexibilität in der Integration verschiedenster Ausbildungsanwendungen und beinhaltet fortschrittlichste Auswertungs- und Analyse Möglichkeiten zur Darstellung des Lernerfolges.
Unsere Kernkompetenzen
Simulatoren
Wir entwerfen und produzieren hochmoderne, vollständig anpassbare Ausbildungs- und Simulationslösungen, betrieben von GUARD™. Von Handfeuerwaffen, leichten Waffen und Unterstützungswaffen bis hin zu jedem Gefechtsfahrzeug, fernbedienten Waffensystem oder tragbaren Luftverteidigungssystem – unsere Lösungen gestalten die Zukunft der militärischen Ausbildung.
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Detailed visual analysis of each trainee performance.
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150° curved stationary projection screen (SATT)
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Scalable and mobile projection screen (SAMT)
Sound and shock floor
The sound-driven floor beneath the soldiers’ feet emulates shock-factors that mirror battlefield situations. Every explosion and other dramatic distractions are felt, raising the level of stress and unpredictability.
Surround sound
Guardiaris trainers enable high fidelity visual and aural feedback corresponding to the training scenario. Immersed in such an environment, soldiers experience unmatched realism before entering the combat.
Control stations
The control station is a server and the main computing point. It is preinstalled in GUARD™ simulation software and highly versatile GUARD™ Control Panel (GCP) software. It ensures exercise planning, implementation and evaluation, instruction-soldier communication, and comprehensive After-Action Review.
Simple user interface for creating complex scenarios.
3D simulated realism
GUARD™ features extremely fast real-world terrain data integration. It instantly turns any place on earth into a highly realistic synthetic environment replica. Mission-specific training can also be performed within specifically designed synthetic environments.
Exact & terminal ballistics
A large database of environments and objects provides soldiers with a highly immersive environments where ballistics are calculated accurately for every weapon and projectile type. With the support of proprietary 3D image generator and realistic physics engine the synthetic environment can adapt real behavior and projectile penetration effectiveness when it hits certain surface or material.
Beyond synthetic environment
GUARD™ powered synthetic environment is incredibly realistic and dynamic. Built-in Artificial Intelligence allows OPFOR units to adaptively behave in the environment (hide, lay down, run) and to automatically hide into the suitable cover area. Moreover, destruction models take into consideration different assets' material types, their interaction with different ordnance types, and their destructive abilities.
Sound & shock floor
The sound-driven floor beneath the soldiers' feet emulates shock-factors that mirror battlefield situations. Every Explosion and other dramatic distractions are felt, raising the level of stress and unpredictability.
Training for unexpected
Scenario editor works on the concept of randomness and surprise. Rapid scenario creation and editing enables simulation of real-world conditions (weather, time of day, visibility, etc.) and most of the parameters can be adjusted even during exercises. In that manner, scenarios are constantly different, demanding trainees to be alert and prepared at all times.
Creative freedom
A powerful and user-friendly editor interface allows complete freedom in creating own complex scenarios with custom terrain. It features a huge asset library (e.g., vegetation, buildings, vehicles, enemy units), and easy creation of waypoints for movable units or triggers for events. Endless complex scenarios with an added elements of surprise assure a thorough training.